MiniTon WhitePaper
  • πŸ†Welcome to MiniTon
  • ❔Why Now and Why MiniTon
  • About MiniTon
    • πŸ’΅Social Esports: Flexible and Compatible
      • Entry Fee
      • Prize
      • Types of Tournaments
      • Match Rules
    • πŸ•ΉοΈCompetitive Gaming Platform
      • Discover and Indulge in Captivating Games
      • Ensuring Game Fairness in Every Social Esports Encounter
      • Empowering Every Player to Organize Tournaments
    • πŸͺ„Developer Solution
    • πŸ“ˆSustainable Business Model
    • πŸ’²Tokenomic $MTC
    • πŸ§—β€β™‚οΈRoadmap
  • BUILDERS
    • πŸ’―Initial Team
    • 🎭Community
    • 🧩DAO Governance
  • Developer Success
    • πŸ‘¨β€πŸ’»MiniTon Developer Documentation
      • Set Up Core Loop & Gameplay
      • Random and Fairness
      • Setting up Tournaments and Gameplay Parameters
      • Implement Progression
      • Automatic Difficulty
      • Crash Detection via Crashlytics
      • Anti-Cheating Techniques
      • Aborted Matches and Forfeits
      • API-reference
    • 🀝Developer Cooperation
      • Is your game a game of skill?
      • Go Live with MiniTon
      • Game Marketing Guidelines
      • Tutorial Best Practices
      • Unlock Real Prizes
    • βš™οΈMiniTon Gaming SDK
      • Introduction
      • Initialize and load your game
      • Start your game until end
      • Reporting Game Data API
      • How to verify your signature
  • Legality
    • πŸ›οΈThe Legality of MiniTon
    • πŸ”’Privacy Policy
    • ⚠️User Terms & Conditions
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