MiniTon WhitePaper
search
Ctrlk
  • πŸ†Welcome to MiniTon
  • ❔Why Now and Why MiniTon
  • About MiniTon
    • πŸ’΅Social Esports: Flexible and Compatiblechevron-right
    • πŸ•ΉοΈCompetitive Gaming Platformchevron-right
    • πŸͺ„Developer Solution
    • πŸ“ˆSustainable Business Model
    • πŸ’²Tokenomic $MTC
    • πŸ§—β€β™‚οΈRoadmap
  • BUILDERS
    • πŸ’―Initial Team
    • 🎭Community
    • 🧩DAO Governance
  • Developer Success
    • πŸ‘¨β€πŸ’»MiniTon Developer Documentationchevron-right
      • Set Up Core Loop & Gameplay
      • Random and Fairness
      • Setting up Tournaments and Gameplay Parameters
      • Implement Progression
      • Automatic Difficulty
      • Crash Detection via Crashlytics
      • Anti-Cheating Techniques
      • Aborted Matches and Forfeits
      • API-reference
    • 🀝Developer Cooperationchevron-right
    • βš™οΈMiniTon Gaming SDKchevron-right
  • Legality
    • πŸ›οΈThe Legality of MiniTon
    • πŸ”’Privacy Policy
    • ⚠️User Terms & Conditions
gitbookPowered by GitBook
block-quoteOn this pagechevron-down
  1. Developer Success

πŸ‘¨β€πŸ’»MiniTon Developer Documentation

Set Up Core Loop & Gameplaychevron-rightRandom and Fairnesschevron-rightSetting up Tournaments and Gameplay Parameterschevron-rightImplement Progressionchevron-rightAutomatic Difficultychevron-rightCrash Detection via Crashlyticschevron-rightAnti-Cheating Techniqueschevron-rightAborted Matches and Forfeitschevron-rightAPI-referencechevron-right
PreviousDAO Governancechevron-leftNextSet Up Core Loop & Gameplaychevron-right