Unlock Real Prizes
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At MiniTon, our mission is to bring out the best in everyone through competition. You are born to create great games. We exist to realize their full potential. Prize Enablement is a major milestone on your path to monetization on MiniTon’s platform. Upon Prize Enablement, your game will be able to host real-prize tournaments and start to monetize.
Games that meet all of the following performance goals will be reviewed for Prize Enablement.
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All metrics are calculated using 7-day rolling averages and are available on the Analytics page on Developer Console. Once the above requirements are met, our Developer Success team will conduct a final review.
Here are the additional conditions we look for:
Integrated with the most recent MiniTon SDK Free of bugs, crashes, and user experience errors
4-star rating in MiniTon
No 3rd-party ads
Adherence to MiniTon Marketing Guidelines
If your game meets all the requirements and has not been Prize Enabled, please contact us. Our Developer Success team will be in touch within five business days.
Please note that in limited cases, we request content and/or best practice changes to your game as a precursor to enabling real-world prizes. MiniTon maintains full discretion to withhold real-prize tournaments for any game at any time. Games must remain in compliance with these conditions in order to maintain their real-prize tournaments.
The minimum DAU requirement is set to safeguard user experience and ensure sustainable monetization. Any game with under 75 DAU often leads to players not matching and more aborted matches, which ultimately harms paying user retention. 75 DAU is the minimum player volume that justifies offering real prize tournaments.
Games per DAU is a key indicator of player engagement. Games on MiniTon platform with at least 6 Games per DAU show decent tournament liquidity and healthy monetization.
Day 7 Retention measures the percentage of players that remain active 7 days after installing your game. Games with Day 7 Retention 4.5% and above have a higher chance of building a healthy paying user base that supports long-term monetization.
Launches to 2Matchs (L:2M) is the percentage of players that participate in two tournaments in your game post-install. Using the MiniTon SDK, the First-Time User Experience (FTUE) guides the player through playing in two tournaments. So L:2M is an easy way to measure the success of player onboarding. If your metric falls below 70%, it could mean two things: first, views brought to your game are of low quality and do not match your target audience and/or second, on average users are not very satisfied with their first-time experience in your game. To improve your Launches to 2Matchs conversion, make sure that your game is fully tested for bugs and has a clear and intuitive tutorial for first-time users.
At the heart of any competition is that each participant is offered an equal opportunity to win. MiniTon is fully committed to ensuring that all competitive matches are fair, without providing an advantage of one player over another. MiniTon’s patented algorithm determines the skill level of a game by measuring a game’s outcome compared to a player’s perceived skill. Please make sure that your game has properly implemented MiniTon Random and had at least 1000 games completed in a single type of tournament.
Algorithm scores are a part of the real prize enablement process and are not viewable in the Developer Console. If you would like to see your score, then please contact us. If you would like to learn more about our patented algorithm, then check out our Knowledge Base here and here.
If your game does not pass the Fairness Test, we recommend that you re-examine the game mechanics and see if any changes can be made to increase the skill versus chance probability in your game. Some examples of factors that could be re-examined are reducing random variables or adding mechanics to make scoring more varied between players of different skill levels.
A game must be on the most up-to-date SDK. With every new SDK version, MiniTon is building in features that improve the player experience, decrease negative effects of known bugs, and help drive the overall performance of your game.
MiniTon wants to ensure that a game is stable before unlocking real prizes. Unexpected bugs and/or crashes result in a higher amount of aborted matches, which create a negative player experience and hurt the overall brand reputation of both MiniTon and the game developer. In addition, aborted matches often result in player refunds, which has the consequence of net revenue losses.
Part of the MiniTon quality assurance process is to ensure that players enjoy playing well-functioning, fun and polished games. As a low rating often indicates an issue within a game, MiniTon will not enable real prizes in any game that has lower than 4 stars in the appropriate App Store.
3rd-party ads are not allowed for any MiniTon game that has unlocked real prizes because they can interfere with the overall gameplay and are disruptive to the player experience. If your game is rejected for this reason, then please remove all 3rd-party ads before re-submitting your game.
While MiniTon encourages game developers to market their game with competitive play and real prizes, it is important to ensure that players don't mistake your game, or MiniTon games in general, for a game of chance. For the mutual benefit of all the game developers on our platform, please follow the recommendations set in the MiniTon Marketing Guidelines.
All marketing materials should not utilize MiniTon marketing assets or mention MiniTon without explicit approval.
75 Daily Active Users (DAU)
6 Matches per DAU
4.5% Day 7 Retention
70% Launches to 2Matchs
Pass Fairness Test